Alchemilla manages to valiantly overcome its technical shortcomings at the best of times, but crumbles beneath them in some of the game’s less interesting locations. Having been developed in the aging Source engine, the game suffers from a lack of competent post processing and low resolution textures. …I say 2007 installment, because the game is by no means a current generation game. I know what one they want me to open, but I certainly don’t want to open it. This is by no means a bad thing, and the various otherworldly locations are suitably disturbing and oozing in Silent Hill-esque imagery. While it can at times be clear in the game’s level design that this was a fan effort, the meticulously, hand crafted environments are faithful enough to the franchise’s origins to pass for a genuine 2007 installment. I can say with confidence that Alchemilla absolutely nails this, while taking an approach to gameplay that be best described as being eerily similar to that of P.T. The developer of Alchemilla describes this as an attempt to faithfully recreate the atmosphere, tension and sense of lingering dread as the earlier installments of the Silent Hill franchise. It is a first person, fan made, horror game set within Alchemilla – a hospital within the town of Silent Hill. A free, standalone Source engine modification set within the Silent Hill universe.
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